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Speed Dreams is an Open Source motorsport simulation (sim) and it is freely available.

So download your copy today, share racing with friends and take pole position.

Free download Speed Dreams racing gameGet while it's hot'
Speed Dreams 2.0 »

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Welcome to Speed Dreams,
an Open Motorsport Sim

Speed Dreams is a 3d cross-platform, open source motorsport simulation and racing game. It is released under the GNU General Public License (GPL). For the moment, the supported platforms are Linux (x86, x86_64) and 32 bit Windows. The Mac OS X port is 95% finished, more volunteers are welcome...

Speed Dreams is a fork of the open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.

The current official release features :

  • visually reworked menus by Brian Gavin, Eckhard M. J├Ąger, Andrew Sumner and Jean-Philippe Meuret,
  • 3 amazing fine tuned and balanced new car sets by Andrew Sumner and Haruna Say: Super Cars, 36 GP and LS-GT1,
  • an updated TRB1 car set (well balanced, more realistic behaviour),
  • 3 exciting new tracks and many visually improved ones,
  • smashing liveries for all these cars, by Eckhard M. Jaeger and Haruna Say,
  • 2 new TRB first-class robot for the Supercars, 36 GP and TRB1 car sets :

    USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI opponents !),

  • animated driver by Andrew Sumner on 36GP cars, 3D wheels for all cars by Eric Espie,
  • 2 new leader-board modes by Gabor Kmetyko, smoke on spinning tires by Andrew Sumner,
  • brand new gauges by Eckhard M. Jaeger, and many many other small visual improvements,
  • experimental Simu V3 physics engine by Christos Dimitrakakis,
  • many menu improvements (support for grid shifting, optimized track select load time,

    category filter when selecting driver, more infos in results and standings boards),

and much more ...


Speed Dreams @ Youtube

Get your own impression and watch some Speed Dreams user videos at Youtube.

Speed Dreams videosSpeed Dreams
USER VIDEOS »


Speed Dreams videosSimon's Speed Dreams
VIDEO TUTORIALS »

Pictures and videos of Speed Dreams

Speed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshotSpeed Dreams in-game screenshot


Be part of Speed Dreams

You can contribute to Speed Dreams as an "end-user" and / or as a "developer":

  • as an end-user (check the Download page on SF.net for how to get source / binary releases and our Wiki (under construction) to get more information on the project):
    • help the dev team to test pre-releases
    • suggest improvements, express your support or disgust about changes
    • ask questions about compilation / build from source problems
    • ...
    all through our users mailing list: speed-dreams-users@lists.sourceforge.net
    or our bug / feature tracker
    or our users chat room on JabberFr
    or our at our Freenode IRC chat #speed-dreams
  • as a developer (see the Code menu in SF.net for how to get the source tree from the Subversion repository):
    • as guest contributor, you may propose your adds / improvements as patches (patch files built via diff -Naur or equivalent) against the latest source tree, and send them to us as attached files through our devel mailing list speed-dreams-devel@lists.sourceforge.net or our bug/ feature tracker; feel also free to join the dev. team daily discussions and monthly meetings in our developers char room on JabberFr; you don't have write access yet to the SVN repository, but it's up to you to prove us your skills and innovation ability as a programmer, a software architect, an artist, ... as well as your self-discipline in testing ;-) ... and that way, you may enter step by step in the dev. team ...
    • as a registered developer, you now have write access to the SVN repository and can simply commit your adds / improvements ; that way, they can be easily tested and reviewed by anyone updating his working copy of the source tree; but be responsible, never forget that democracy is the main rule in the dev. team, so, before committing and even begining to work on, explain first the details of your project, ask everyone's opinion ... enjoy each other skills and thoughts to improve your work ! And you're likely to endorse some particular development mission or become the recognized expert of the team on some subject ...
    • There is a Freenode IRC chat at the channel #speed-dreams-dev too


Your contribution to Speed Dreams may take place in many domains :

  • The core code itself, and its numerous subjects : user interface, physics engine, 3D graphics engine, race management, input device related code, file formats, ... to enhance, optimize, make more up-to-date, fix bugs, port to another platform ...
  • the robot(s) code (AI racing)
  • the cars design or tuning
  • the tracks design
  • the documentation
  • ... feel free to suggest ...

Getting community help

You can get support by using the mailing lists, services and forums of the Speed Dreams project.

Visit our community board at http://community.speed-dreams.org.

We are active users at ubuntuusers.de and FreeGameDev forum too.


The people behind

Learn more about the people behind the Open Source racing game Speed Dreams

Speed Dreams WikiLearn more about the team members
SPEED DREAMS WIKI »

About Speed Dreams

Speed Dreams is a fork of the famous open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.

In other words, Speed Dreams is the place:

  • where developers can try their ideas and have every chance to get them released to the end-users (democracy is the main principle ruling the dev team),
  • where end-users can enjoy the completion of these ideas and give their opinion about it, and/or make new suggestions.

So, if you find your or some people's Torcs patch proposals don't integrate the official release as quickly as you would have loved, you have reached the right place !


Source code

If your operating system is not supported here, you can download the source code and compile it yourself.

Source codeGet the
SOURCE CODE »

Installation instructions »
Optimal graphic card settings »

Easy installationEasy installation with:
UBUNTU PPA @ LAUNCHPAD »

SPEED DREAMS @ DESURA »
 

Download and play Speed Dreams today

Speed Dreams is an Open Source motorsport simulation and it is freely available.
So download your copy today, share racing with friends an take pole position.

Hint: Improve the visual gaming experience by optimzing your video card settings!
 

Free download Speed Dreams racing gameGet while it's hot'
Speed Dreams 2.0

 

Windows setup: http://sourceforge.net/projects/speed-dreams/files/2.0.0/

Desura game service (Windows/ Linux): http://www.desura.com/games/speed-dreams/

Ubuntu/ Mint/ Debian Linux PPA: https://launchpad.net/~speed-dreams/+archive/ppa

Ubuntu/ Mint/ Debian Linux PlayDEB: http://www.playdeb.net/software/Speed%20Dreams
 
 

Old Releases

» Speed Dreams 1.4.0 Windows XP/ Vista/ 7 Setup

» Speed Dreams 1.4.0 for Ubuntu Linux 9.10 up to 11.04 packages 32-/ 64-Bit

Speed Dreams 1.4.0 Feadora/ Mandriva 2010.0 Linux RPM packages 32-Bit:
» Base   » Robots   » Data

Speed Dreams 1.4.0 Feadora/ Mandriva 2010.0 Linux RPM packages 64-Bit:
» Base   » Robots   » Data



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